Sane Studios
December 2018 - Present

As a child, I spent a tremendous amount of time (more than I am willing to admit) playing video games with my friends. Across all the games that I have played, I always felt that developers could make major improvements to their products if they listed more to their player bases and were willing to take greater risks with their design choices. Instead of waiting around for change to happen, I decided to try and make the change myself!
My journey started on Roblox, an online game platform with an easily accessible development system that allows novice designers to get their game design journey kickstarted with ease. In 2017, I founded Sane Studios, where I began my mission to release games. I thought my goal was insane, but wanted to keep myself in check (hence the name!). I taught myself how to code in Lua, 3D model using Blender, and how to use softwares like Inkscape and Gimp to design icons and GUIs for my games.
Since then, I have amassed millions of visits across several games, commissioned over 40 unique artists across the globe. My games have been featured on many popular YouTube channels, including from some childhood streamers I used to cherish watching. I still occassionally develop on the platform, working on projects with other passionate developers.
I'm planning to add a lot more information here about my experience and journey as a game designer! Stay tuned :)